![]() Performance and image quality can rise and fall depending on the games you play. XPlane needs steady input and improvement by its Devs. Look at how IL-2 improved, how DCS improved since after its disastrous deferred rendering patch. The point is, guys: Sometimes it’s in the hand of the developers to improve their product. They are however steadily upgrading their engine, have added Pimax support (fantastic, no culling issues, no PP necessary!), even made transitions to new DirectX versions, are thinking about switching to deferred rendering, etc. ![]() We have similar issues with IL-2, which throttles mostly on one core, and runs on forward rendering while drawing quite a few lights and shadows. Ref XPlane: Some Simulators are limited by their pipeline. Ive spent way too much time on this sim and still haven’t found an optimal setting with OK framerate and an image quality that compares to AeroflyFS2 or P3Dv4. ![]() It seems we cant to much more until 11.5 arrives with Vulkan. But its still the most jaggy simulator of them all. With 4K and AA at least its doable in 35-50fps. This simulator just cant run on a higher resolution than 4K with more than 20fps. Decreasing the SS near 3800pixels makes it look as bad as PiTool 1.0 with SS 100% or actually even worse. Using a higher resolution in PiTool, without any AA, especially PiTool 1.5 and leaving the SS at 100% makes it look very good but framerate is super low. With AAx8 it looks great bit framerate suffers big time. With AAx4 its fully doable but still not as good looking as Aerofly or even P3Dv4. Framerate is maybe 20-30% better but then again the CPU is the main bottleneck here. There is just something that doesnt add up, compared to P3Dv4, Aerofly, DCS etc.Īt default PiTool, full 3800 resolution, without AA its super jaggy. XPlane must be the most weird simulator of them all. Have you tried 2x or even disabling AA? With the extra resolution of an 8KX, I would think that 2x would be sufficient. I recommend the headsets to people regularly. I’ve had experienced a fair share of trouble with these bugged releases, unclean branching (yeah, I can tell), forgotten HMD versions, consecutively ignored problems, bugged FW patchers, that I would go so far that I’d open a bottle of champagne if those responsible for it would get. Given the history of how inconsistent the Software updates have been, I may go as far to say that Pimax needs to hire additional Software Engineers / these who had been doctoring at it so far. It is important to me that such “early software issues” (cough cough) do not appear for the premium Vision 8KX. Any other variable (be it FOV, Steam branch, game, etc. It is a PiTool or Firmware bug, and can be reproduced 100% by selecting 65Hz, and immediately vanishes when switching to 90Hz or 120Hz. ![]() The minimal smart smoothing artifacts are identical in 60Hz/30fps as 75Hz/37,5fps.įYI it is present in the most actual PiTool 254 and FW 255 for the 5K+ SN204. X-Plane in 60Hz and Smart Smoothing at 30fps runs smooth basically everywhere on my system. Some good news is also Im testing a 60Hz firmware on the 8KX and so far it works perfectly. I will first do a round-up of the performance in 6 or 7 flight simulators including X-Plane 11, and then in upcoming videos I will dig deeper into the settings and optimization. PiTool 1.0, SS 70-72% (due to Parallell Projection, resolution is set to as close to 3800pix horizontally as possible) The settings Ive found looks best and still being “doable” are: Either way, with lots of tweaking (Process Lasso, FlyWithLua NG, XP11SettingsTool, overclocking etc) a stable fps mostly above 40 its really not bad - and yeah it looks awesome! Running with Smart Smoothing enabled (37,5fps) makes the flights totally smooth as well, with very minor artefacts. Remember, these sceneries are extreme when it comes to world objects, textures and mesh.Īs you know, X-Plane11 tanks the CPU and GPU because of the bad optiomization, and there is no way to run this thing in a full 75fps frame rate. World Objects is kept on Medium because everything above kills the CPU and lowers the framerate by 10-15fps or more. Basically as intense at it gets when it comes to scenery. ORBX TrueEarth US Northern California (around SF), ORBX LOWI Innsbruck, ORBX TrueEarth Washington and others. Im using ORBX scenery to really show the most GPU/CPU intense scenarios. ![]() This time I have chosen to really take the time and find an optimal balance between image quality and acceptable performance. Just want to give you a hint about the performance here. Since a few days ago I’ve been messing around a lot with X-Plane 11 VR with the 8KX for some upcoming videos (including other VR flight sims). ![]()
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